There were other game modes: team deathmatch, point control, AOS, and arena. The game provided player versus environment (PvE) missions, uncharacteristic to the genre, as well as the characteristic player versus player (PvP) game mode. It was played in matches between two teams who each occupy their own base on the map. Both large and small maps will have three lanes with which to attack the opposing team's base. NCsoft planned to restrict gameplay on the large maps to the genre-standard two teams of five players, while smaller teams would have smaller maps, which would force player interaction. Using the mouse to aim, many of the game's abilities were based on projectiles and skill shots. Also uncharacteristically, the game allowed player characters to jump and dodge enemy attacks. Each Master had four special abilities, with one ability a more-powerful move, and each of these abilities had a cooldown. Switching the Masters used the mouse wheel. The player in MXM used the WASD keys and computer mouse to move and point the character, though the game provided the option for the player to move the character solely with the mouse. There was a cooldown associated with switching, as well as death. The player could switch between two Masters throughout the game, where the unused Master could regenerate its health. The Masters were characters from previous NCsoft-published games, as well as new characters. Each had unique abilities and different styles of play. There were 30 Masters as of January 2016. Each player controlled two playable characters known as "Masters". ![]() MXM was a MOBA with third-person shooter characteristics. See also: Multiplayer online battle arena ยง Gameplay
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |